Jun 19th, 2015
- Hello there fellow Wikia user! Welcome to the wiki dedicated to the Roblox game, Saber Simulator! We are currently editing 141 pages and have 697 files since October 25, 2019. Saber Simulator is a Roblox game developed by HD Games with over 445 million visits.
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- Welcome to the world of Dragons. Dragon Simulator Multiplayer is a 3D simulator game in which you fight in PVP battles against other dragons or finish off AI characters that shoot from the ground. You need to control your dragon swiftly, shoot powerful fireballs or fire breath, and use swift manuevers on the battlefield.
- Enter in the amazing Dragon World and transform yourself into a mighty dragon. You can fly over the mountains, fight against the other dragons or make them your allies.
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Dragons Roblox Trowbridge Simulator Hack
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- --when you see YOURDRAGONNAME that means type your dragon name and when you see YOURNAMEHERE that mean you have to put your name--
- Surfaces = {'FrontSurface', 'BackSurface', 'TopSurface', 'BottomSurface', 'LeftSurface', 'RightSurface'}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- selected = false
- Hurt = false
- Deb = true
- Able = true
- Prop = {Damage = 30}
- ToolIcon = '
- MouseIc = '
- MouseDo = '
- Add = {
- Sphere = function(P)
- local m = Instance.new('SpecialMesh',P)
- m.MeshType = 'Sphere'
- return m
- end,
- BF = function(P)
- local bf = Instance.new('BodyForce',P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new('BodyPosition',P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new('BodyGyro',P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new('SpecialMesh')
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new('Sound')
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- function find(tab, arg)
- local ah = nil
- for i,v in pairs(tab) do
- if v arg then
- ah = v
- end
- end
- return ah
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA('BasePart') then
- if v.Parent ~= char and v.Parent.Parent ~= char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new('Part')
- p.formFactor = 'Custom'
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = 'Smooth'
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new('Weld')
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA('Humanoid') and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i,v in pairs(char:children()) do
- if v.Name Modelname or v.Name PetName then
- v:remove()
- end
- end
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char['Right Arm']
- Larm = char['Left Arm']
- Rleg = char['Right Leg']
- Lleg = char['Left Leg']
- hc = Instance.new('Humanoid')
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Add.Sound(nil, 'rbxasset://sounds//swordslash.wav', 0.9, 0.8)
- hitsound = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2801263', 0.7, 0.6)
- charge = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2101137', 0.8, 0.65)
- boom = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2691586', 0.8, 0.3)
- smashsound = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2692806', 0.8, 0.35)
- boomboom = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2760979', 1, 0.18)
- function PlaySound(sound, pitch, vol)
- local s = sound:clone()
- if pitch ~= nil then
- if tonumber(pitch) then
- s.Pitch = tonumber(pitch)
- end
- end
- if vol ~= nil then
- if tonumber(vol) then
- s.Volume = tonumber(vol)
- end
- end
- s.Parent = torso
- s.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- s:remove()
- end))
- end
- Mo = Instance.new('Model')
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
- RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
- --handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
- Pet = Instance.new('Model')
- Pet.Name = PetName
- petbody = Part(Pet, false, true, 0, 0, MainColor, 3, 2.6, 6, true)
- Add.Sphere(petbody)
- petbody.CFrame = torso.CFrame * CFrame.new(4, 0, 0)
- bodytrim = Part(Pet, false, true, 0, 0, 'Cool yellow', 2.7, 2.4, 5.4, true)
- Add.Sphere(bodytrim)
- Weld(petbody, bodytrim, 0, 0.25, 0, 0, 0, 0)
- neckplace = Part(Pet, false, false, 0, 0, 'Cool yellow', 0.1, 0.1, 0.1, true)
- Weld(petbody, neckplace, 0, -0.2, 2.6, 0, 0, 0)
- Mo.Parent = char
- Pet.Parent = char
- TH.Part1 = handle
- if script.Parent.className ~= 'HopperBin' then
- h = Instance.new('HopperBin',me.Backpack)
- h.Name = Toolname
- h.TextureId = ToolIcon
- script.Parent = h
- end
- bin = script.Parent
- function detach(bool)
- LLW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LAW.C0 = CFrame.new(0,0,0)
- RAW.C0 = CFrame.new(0, 0, 0)
- if bool then
- LLW.Part1 = nil
- RLW.Part1 = nil
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- end
- function attach()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- end
- function normal()
- neck.C0 = NeckStand
- RAW.C0 = RAWStand
- LAW.C0 = LAWStand
- RLW.C0 = RLWStand
- LLW.C0 = LLWStand
- RAW.C1 = CFrame.new(0, 0.5, 0)
- LAW.C1 = CFrame.new(0, 0.5, 0)
- RLW.C1 = CFrame.new(0, 0.8, 0)
- LLW.C1 = CFrame.new(0, 0.8, 0)
- HW.C0 = HWStand
- end
- function idleanim()
- attach()
- for i = 0, 1, 0.03 do
- RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
- LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
- RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
- LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
- neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
- if selected false or torso.Velocity.magnitude > 2 or Able false then break end
- wait()
- end
- wait()
- for i = 1, 0, -0.02 do
- RAW.C0 = RAWStand * CFrame.Angles(0, 0, 0)
- LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0)
- RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
- LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
- neck.C0 = NeckStand * CFrame.Angles(0, 0, 0)
- if selected false or torso.Velocity.magnitude > 2 or Able false then break end
- wait()
- end
- normal()
- end
- function runanim()
- RLW.Part1 = nil
- LLW.Part1 = nil
- end
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if selected and Able true then
- if torso.Velocity.magnitude < 2 then
- --idleanim()
- wait()
- else
- --runanim()
- wait()
- end
- end
- end
- end))
- function selectanim()
- attach()
- if RAWStand nil then
- RAWStand = RAW.C0
- LAWStand = LAW.C0
- RLWStand = RLW.C0
- LLWStand = LLW.C0
- HWStand = HW.C0
- end
- normal()
- end
- function deselanim()
- neck.C0 = necko
- detach(true)
- end
- function select(mouse)
- selectanim()
- selected = true
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- end)
- mouse.Button1Down:connect(function()
- end)
- end
- function deselect(mouse)
- selected = false
- deselanim()
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
Jan 1, 2021
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Dragons Roblox Trowbridge Simulator Wiki
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